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i really agree with the feedback, i've given some detail (see all comment in yellow and text boxes) but i really think the big job for you is making these programmes happen through specificity and detail, you need to make them real, playful, interesting, diverse. this is a huge job, but will make this project unreal!
other than that the auditorium space formally could be pushed more in shape below, and structure above, the structure must work for this to be really considered, especially as it joins a cathedral!
as a masters student, if the public forum is your key space then you have to be on top of the precedents, typologies that are out there and respond showing you learnt something from the cathedral, and can offer something else - it's currently a pretty average space (boring), you need to make it the one and all space in melbourne~! or be careful with the contrast between above and below
A
Sent: 08 October 2011 18:24
To: Ammon Allan Beyerle
Subject: [closeoverplay2] Comment on "HAN'S INTERIM"
HAN just commented on the post "HAN'S INTERIM" on Close Over(p)lay #2: St Paul's Cathedral 2011
The crit was very informative and the comments we received were specific and really helpful in moving us forward towards resolution, thanks for picking such great guests.
The main points i took from the interim and the direction forward for me are:
- resolution and further discovery the unique spatial and programatic experiences my underground project will provide for the user, hence attracting them to the destination. ie: what would make people specifically venture underground when it would be much easier to just take the usual trek at ground level? My reasons for future underground networks is not sufficient.
- The journey from narrow/intimate spaces to amplified/transparent spaces need careful consideration and shown visually (plan, section, perspectives). The prospect of narrow spaces underground may not be a good idea?
- The multiple entrence points need much more work, more responsive visually, and contextually to provide a interface and visual invitation for the building as it is predominately underground
- Structure and materiality need to be worked on
Looking forward to your feedback!